Every R/C pilot at one time or another gets the urge to see his
model do something besides droning around the sky straight and
level. If you are a brand new pilot, try to hold back those
urges until you've become fairly confident in your ability to fly.
That doesn't mean you can't learn to do a loop before you learn how
to land, but you should at least be at the stage where you can do
nice turns and make the model go where you want.
Of course, some models perform aerobatics better than others.
Trainers are designed to be stable and forgiving, so don't expect
them to be able to fly inverted well or perform snap rolls and
spins. Three-channel trainers that use rudder control to turn
generally have difficulty doing rolls, although almost any airplane
will do nice inside loops. As your flying skills improve and
you step up to more maneuverable airplanes, the stunts shown here
will be fairly easy to perform.
This is the simplest of maneuvers and will
probably be the first one you learn.
Hold up elevator until the loop is complete. Slow-flying models may
need to perform a shallow dive to build up some extra speed before
pulling up into the loop. Be sure your wings are level before
entering the loop or it may end up looking more like a corkscrew
than a circle.
Hold down elevator until the loop is complete,
using ailerons as necessary to keep the wings level
HAMMERHEAD (Stall Turn)
Pull the model straight up, and as it slows down,
close the throttle and kick in full left or right rudder. The model
should pivot around and fly back on the same path.
Once you can loop and roll, the Immelmann Turn
will be easy. Do a half inside loop to inverted, then half roll back
to level flight.
This is really an Immelmann Turn in reverse. Perform a half roll to
inverted, followed by half of an inside loop, back to level flight.
Hold full aileron in the direction of the roll until the model
rotates all the way around back to level. Usually a model will lose
a little bit of altitude during a roll and come out of it slightly
nose down. Beginners may want to compensate for this by pulling the
nose up slightly (about 10°) before starting the roll.
This is a pretty violent maneuver, but one of the most spectacular
to watch. With the model flying level or slightly nose up, pull in
full up elevator, plus full aileron and rudder (in the same
direction) all at the same time. Release the controls to stop the